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Year 5 Maths Resources

Year 5 students must be able to perform operations on large numbers, master estimation and rounding methods, craft basic financial plans, learn the ins and outs of 12-hour versus 24-hour time systems, and express probabilities in terms of fractions and binary values. To aid students in absorbing these increasingly complex mathematical concepts, choose any or a combination of the products listed below.

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Mathematics Vocabulary Activities Year 5 – Teacher Book
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Mathematics Vocabulary Activities Year 5 – Student Book
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Mathematics Vocabulary Activities Kit - Year 5
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School Friendly Cards Book 3 - Dr Paul Swan & David Dunstan
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Abacus offers a variety of learning resources for Year 5 students. These Year 5 maths resources are designed to supplement recommended Year 5 maths learning strategies recommended by the Australian curriculum.

Year 5 maths skills

Perform operations using larger whole numbers

Students will practise the mathematical operations on larger numbers. To this end, a wide array of techniques will be explained and utilised. 

Learn approximation methods

Students will learn how to use and apply various estimation and rounding techniques. They will understand the importance of these techniques in everyday situations such as counting change.

Put together financial plans

Students will grasp the concept of budgeting for events like a class fundraising. They will also learn what the GST is and how it’s used in documents such as invoices and receipts. 

Differentiate 12-hour vs. 24-hour time systems

Students will learn to tell time using the 12-hour and 24-hour time systems and convert between them. The lessons will also touch on different timekeeping methods such as those used in Aboriginal areas.

State probabilities in fractions and binary numbers

Students will understand the relationship between probabilities and fractions. They will also learn to think of probabilities in terms of 0 or 1 and how these binary values relate to the outcomes of a chance experiment. 

Year 5 maths activities

Match the time

In this game, you need 2 clocks. You can use 2 analogue clocks, 2 digital clocks or an analogue and digital clock. The important thing is that one clock uses a 12-hour time system, while the other uses a 24-hour time system.

Tweak one clock to show the time in one system, then ask students to adjust the other clock to match that time. For example, if the 12-hour clock shows 1:15 pm, the other should display 13:15. 

Fraction fortress

Whilst there is an actual game (and game set) called Fraction Fortress, there’s no need to be too restrictive with the rules here. You can extend the definition of ‘fortress’ to include just about any game that involves stacking pieces.

For example, there are coloured cubes with fractions on them that students can stack to demonstrate their knowledge in this area. A yellow cube with ‘1’ on it could be stacked on top of two blue cubes that both say ‘½’ to indicate that two halves make up a whole.